Rating - 3: worth reading once (borrow it from a library)
This book is entirely successful in doing what it sets out to do. I
cannot recommend the book because that path is abhorrent in a variety of ways, but our rating system in no way dings an author for not writing what someone else wanted him to. If this is your kind of thing, this is a great example. It is not even a bad book, just filled with human degradation, suffering, and evil on a visceral, lovingly described level.
On an Earth that has become a caste-driven police state, Hari is a medium-low caste Actor, an entertainer subject to the whims of those who run society. He is also one of the world's biggest celebrities as Caine. There is a parallel Earth, a fantasy world where magic works, and Actors are sent there to have Adventures, which are streamed back to Earth for others to experience on their headsets as if they were having the adventure. Caine is one of the greatest killers in history. Now his estranged wife is stranded on that alternate Earth, and he must kill a god to save her.
I am going to be linking TV Tropes a lot here because the book plays quite a few tropes straight.
Caine himself is a checklist for
BadAss. He kills people, a lot of them, usually as part of
his job but sometimes more recreationally. Our first scene with Caine has him performing an assassination, and his next scene as Caine starts with him beating someone down with a leg of mutton because the guy gave him lip. He is
named Caine, he wears
black leather, and he fights with knives. He has a
close beard, a
running monologue, and a
verbal and physical swagger. He tosses off
one-liners and
puns.
Some of this is entirely
justified in that he is an actor. He is intentionally there playing a role, creating a spectacle for the audience back home. Some of it is artifice, and even in-world, Caine is playing it up because his reputation does some of the work for him.
The setting is
dark. Let's not sell it short: this is less cheerful than
Sold. Yes, the world of the book is
darker than one in which a young girl is sold into prostitution and raped several times a day for years.
Heroes Die has two worlds, both of which are darker than that.
The tone is surprisingly light at times, clearly an adventure story. That the characters can be comfortable in the world only makes it worse. We have a
hero who kills people and starts wars for the entertainment value. We have a tyrant who is running a police state with dozens of lives as collateral damage at each step in his quest to unify the world with him as god-emperor, and he might be doing the right thing.
And then we have
Berne. In one of his turns as the point of view character, it is unclear whether he rapes or murders the girl first. He muses about which order would be more enjoyable, and seems to prefer "during."
And then there is the dungeon, which we will not describe here. Here and elsewhere, our author uses the same tactic as
Blindness and covers everything in feces to demonstrate degradation. This chapter includes the training class for torturers, with the victim as the point of view character.
The story mixes man-versus-man and man-versus-society, and Hari/Caine gets to be the
relative good guy mostly through the device of making men and societies that much worse than the assassin/murderer/entertainer. This device
may not work for you, although the atrocities given to the antagonists keeps them firmly on the darker side.
We have a few things that offset this. First, the two female characters come across as virtuous. Caine's estranged wife has her own
checklist, with a wand instead of a staff. She is actually doing the right thing, with her flaw being primarily communication issues. The other is a
female version of Caine, a more efficient but less visceral killer who manages to be empathetic and self-effacing while not putting blades through people. She is likable as long as you abstract away from her quest to be like our assassin/murderer/entertainer protagonist. Also, she is just
that good, which has its own category in virtue ethics.
Second, the indirect characterization violates the direct characterization, to a degree that the characters
note it. Everything about Caine's history and narrative say that he is a horrible person in a variety of ways, having killed hundreds by hand and many times more as a result of his actions. He still kills casually and talks about his love of mindless violence. And then he avoids killing people and acts heroically in between. His story arc is to grow into a
heroic sociopath or even a
jerk with a heart of gold, which, yes, is an
upgrade on the scale of morality in this book. That upgrade glosses the extent to which he is still killing people remorselessly (even laughingly) or
overshadows it with even worse horrors nearby, although several scenes note the carnage in Caine's wake.
This creates the problem that Caine as described, the killer Badass, is to be a historical figure whose greater villainy lies behind him. Caine as he appears in the story is already on that story arc of personal growth. We hardly see him at that point from which he is supposed to be growing; instead,
we are told that he was there, with characters remembering that past rather than showing via flashback. (See also:
The Betrothed for a villain who commits no villainy in-story.) Late in the book, we are explicitly told that he is growing as a person, but he starts having already done most of that growing. Show, don't tell, and again the conflict between the direct and indirect characterization.
Also, even with the moral growth arc our hero still
willfully causes the death of untold numbers of innocents. So maybe not so arc-y.
The book is over-written in places, particularly the beginning. It is
trying too hard to be epic. We make allowances for Caine
hamming it up as a larger-than-life Actor, but too many early chapters underline too often just how horribly
his heart is broken.
New Moon did the same thing better, although I doubt the target audiences for the two books overlap. You cannot make us care about his failed marriage by telling us that he really cares; we need some reason to care about the relationship or to see that it could conceivably have worked out.
I want to say that the worlds described are too horrible to exist, but that is obviously not true. Some aspects are probably unstable, but horrific authoritarian regimes continue into the present day. The loving attention to detail are perhaps a bit much, but not unfair. The torture training class was surprisingly restrained, following the instructor's example: most of it is psychological, with more description and dread than actual infliction of pain.
The writing really comes into its own on "Day Two" with the insertion of banality. After trying so hard to make it all epic, the point of view switches to a petty tyrant,
the producer for Caine's Adventures. The details of his wounded pride and corporate ambitions bring everything back down to reality, contrasting the worldwide horrors and connecting them to something more understandable for the reader. They also develop the Earth setting and provide context for the political maneuvering to follow.
Dropping morality or concern about suffering for a moment, it is a heck of a rollicking adventure. Everything you want in a fantasy adventure is there, from magic swords to barehanded brawling with ogres to finding the chink in the invulnerable opponent's armor. You get combat with a hated rival. You have incarnate gods. You have sexual tension to offset the violence. You even get a classic jailbreak from an impenetrable prison. When it is not pausing to contemplate human degradation at length, the story is building up tension then moving at a sprint.
Because it is written as an epic struggle, you get a lot of larger-than-life activity. The god-emperor really is that mighty and charismatic. The villains really are that awful. The combat really is that vicious. Even the scale of pettiness can be grand.
On the other side, there are hints of irony. There are moments of clear perspective amidst the spectacle. The Adventure plays as reality TV, and the narrative voice
mocks (and later abuses) the audience for it (and, in a Funny Games moment,
you the reader). Characters recognize the immorality of what the Actors do (and then get on with it).
The emperor is simultaneously humanity's greatest hope and an unspeakable monster, and this tension is maintained rather than relieved.
Late in the game, Caine begins running a
long con. If you read that far, this is not
what you came for, and despite Caine's
not telling us the whole plan, two things are telegraphed. First, Caine is not quite clever enough to pull it all off with so many pieces on the board, which is probably good because it deviates from Caine's earlier characterization. He is supposed to be the inverse of
Locke Lamora. Second, because the plan will fail at a late but critical point, Caine will fall back on his original characterization and win through
audacity and up-close violence, his specialties. This is not a spoiler; I am writing this paragraph 100 pages from the end of the book, and you too should be able to predict the outlines of an action movie's climax.
Really, I picked up the book based on
one quote, so we will end on it:
"Burn the whole city. That's pretty extreme for the life of one woman."
"Fuck the city. I'd burn the whole world to save her."
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